For European citizens there are a lot of different adult learning opportunities available. Despite this the results from the EU labour force survey shows that in 2019 the participation of adults in in lifelong learning rate in the EU stood at 10,8 %. Because of this, new and innovative ways of conveying knowledge and reaching the target group of adult education need to be explored to catch the initial attention of learners to get them involved in lifelong learning activities.
All of the involved organisations in this project believe that next to established didactic methods, games can be one important tool to reach this goal and to improve the quality of adult education of the future. We all have good experience to convey bulky and difficult topics in a playful way while nowadays many approaches in adult education are still not motivating and attractive enough. Games guarantee a low-threshold participatory introduction to the topics that can be adjusted to the needs of the participants and the learning effects can be significantly higher than with classical knowledge transfer through teacher- centred teaching. In times of digital transformation and more and more virtual learning due to the pandemic, we also want to cover this field to reach learners and educator online with our videos on best practice games.
Many educators still do not know about the opportunities they are given with games as pedagogical approaches and we want to make them aware of this and thus improving the quality of non-formal adult education. There is also a huge number of games that can be used in this field, but barely anyone does have an overview on them and which contents and competences they address. We want to tackle this problem by collecting best practice games, showing their strengths and weaknesses and commenting how they can be used in a proper manner.
Results of this project that you can find in this website:
Output PR1 Study: Current application of games in adult education, description of benefits, methods and approaches form different countries
Output PR2 Toolkit: How to make your own educational game conveying European values.
Output PR3: Commented Game Collection
Output PR4: Recommendations