Soft Skills Tree

Duration: 50 + min
Number of players: 4+ player/s
Materials/ Tools needed: Game set “Soft skills tree”
Publisher: Project “Playing 4 Soft skills” consortium
Language: EN, LV, IT, ES, DE, PL
Links: https://playing4softskills.eu/

Short description

“Soft Skills Tree” – is a board game allowing to activate and train 5 soft skills: teamwork, dealing with stress, motivation, desire to learn and critical thinking.

According to a specific questionnaire, the game has been designed following the preferences of students, teachers and employers, which were necessary to identify the 5 most important transversal skills and bridge the gap between the skills acquired at school and those demanded by the labor market. The Soft Skills Tree is a cooperative board game for 4 players and originally the game was created for VET students but it can be played also with adults and other target groups.

Educational value/ Learning Objectives

  • The educational objective of the game “Soft skills Tree”  is to activate soft skills by facing all the challenges the players encounter on their path. 
  • During the game many different soft skills will be activated but the main focus are to the skills: teamwork, dealing with stress, motivation, desire to learn and critical thinking.

Recommendations for use

  • The Soft Skills Tree is a cooperative board game for 4 players, with the duration of activity of approximately 50 minutes. Its educational objective is to activate soft skills by facing all the challenges the players encounter on their path.
  • The game board is made of a path of 23 squares + start and finish squares.  6 Decks of cards made of 14 cards per 5 colors/skills + 1 deck of 10 bonus cards. Each of the 5 colors is related to a specific soft skill and constitutes one deck. On each card, players can find the challenge that has to be faced and the amount of time available to fulfill it. Cards can be downloaded and printed.

Tips and Tricks for Facilitators 

How to adapt game for different groups, topics, occasions/needs

Game can be played with various target groups and another variation is just using cards with tasks (or select part of cards) that can be like energizer/ team building exercise.

Feedback questions

  • Individual self-reflection
    • Which competence was developed through this game the most?
    • How can I use them in my life?
    • What can I learn from this activity?
  • Discussions in groups
    • How was the teamwork? 
    • How did you feel during teamwork with others?
    • Were there moments in the game when you felt confused? Why? 
    • Did anybody help you? 


Further discussion topics

Life goals

Lifelong learning

Soft skills development