CHARGE UP

Duration: 45 min
Number of players: 5 player/s
Materials/ Tools needed: Set of the game
Publisher: Erasmus+ KA2 “ESTEEM”
Language: English

Learn how to improve your well-being and reflect if I am caring mine or not.

Short description/ Goal of the game:

The main goal of the game, first is to fill your battery with the energy from the cards, when you’re full of energy you can help the others to fill their batteries. 

These cards which bring or take you energy are actions to learn how to improve your well-being and reflect if I am caring mine or not.

Also there are different kinds of questions to talk about the topic. For that, there are two kinds of options to play: with roles or without.

There are also cards which can protect people when someone is going to fall in 0% energy, so you can use it for yourself or for others.

Educational value/ Learning Objectives:

  • work on communication
  • talk about mental health and well-being

Recommendations for use: 

  • for groups in a youth exchange or training  groups
  • for youth centers
  • for families

Tips and Tricks for Facilitators 

How to adapt game for different groups, topics, occasions/needs

  • translate it to different languages

Feedback questions

  • What have you learned about mental health?
  • What have you learned about self-care?
  • How did you feel by sharing your thoughts regarding the topic?
  • What skills can you improve while playing this game?

Further discussion topics
How can the game be adapted to people with disabilities?